Showing posts with label wip. Show all posts
Showing posts with label wip. Show all posts

Tuesday, December 22, 2015

TCP - 01 - First showing! The reveal on what I'm doing!

Just threw up my first video for my little personal project I'm working on (look below!). I'm currently not really focusing on making it look kickass so everything is pretty much untextured or using debug stuff. Assets tend to be just baked with an AO and some quick color-adjustments.

Stealing the text from my youtube vid and adding some random images from behind the scenes, They're all older than what you see in the video below.

 


http://www.andrewahlgren
http://whalebranch.blogspot.se/
https://twitter.com/wahlgrenus

Everything is in a pretty rough debug state with lots of placeholder assets from both me, EPIC and other sources. Alot of the gameplay and UI stuff I've used tutorials for In order to get a grasp on how it works (Epic's tutorials have been a real life saver!). I've hacked some other stuff and I'll pretty much keep iterating on everything as I go to learn more.

I hope you can kind of feel what theme and mood I'm going for though.

Please follow me on my blog or here to stay in touch. I also got twitter. All links up top.

Song:  Jin Jies Dream - Battlefield 4 OST
Mountains in the background supplied by my good buddy Magnus Olin.
Some of the sounds come from Freesounds.org, Like the ambient, the hello and the equip sound.

Tools used. Unreal Engine 4, Quixel, Knald,

---------------
TCP IS A HIGHLY AND STRICTLY PERSONAL PROJECT MADE BY ANDRÉ WAHLGREN
THE SOLE INTENT IS TO CREATE A SHORT PLAYABLE GAME DEMO TO LEARN AND
UNDERSTAND OTHER SKILLS RELATED TO GAME DEVELOPMENT BETTER.

MUCH MORE TO COME! INCLUDING A BRIEF, THE STORY, DESIGN OUTLINES, ETC

SO PLEASE FOLLOW THE PROJECT AND STAY IN TOUCH!



Monday, June 30, 2014

Mustang project in UE4.

Been working quite a bit with getting it into UE4 with cool masks and color tweaking. Still have a few bugs to sort out with various areas but I can feel it reaching the home stretch now.

Need to do.

* Sort out some texturing in interior.
* Fix the gap by the window.
* Tweak presentation and lighting. (and I guess the car shader in general)
* Adjust the final colors and masks for final shot / rendered sequence.
* Slight massage of the edges to get better shading and tighten the gaps.

FOLLOW THE THREAD HERE ON POLYCOUNT 







Saturday, March 26, 2011

Brawler.

Joined the polycount hosted brawl competition. Me and Xoliul (Laurens Corijn) have teamed up!
Here's a wip from me.

Link to our thread can be found here. http://www.polycount.com/forum/showthread.php?t=82234

Monday, January 31, 2011

Lunchie, My pet lunch-project ages ago.

Another old-work-revival-post. I found these in the old dusty dropbox archives. I call him Lunchie, mainly because I only worked on him during the lunch hours (2009...)

Call me crazy but I still like him, especially since I don't really do characters and I thought he turned out pretty well... although I do remember getting some pointers on the body from my AD at the time. :)

Other than that, was messing around with the wacom today. Was fun. Nothing really to show. Just messing, erasing, repainting etc.