Showing posts with label polycount. Show all posts
Showing posts with label polycount. Show all posts

Tuesday, March 6, 2012

Darksiders 2 - Low poly refinement and shape tweaking.

Getting it ready for HP aswell. It's below the specs now :)

Monday, March 5, 2012

Darksiders 2 blockout and proportion test

Starting to refine the block out and optimize. Not final low poly.



Block out and proportion test. Not optimized, Not final lowpoly.
Older vid.

Friday, April 22, 2011

Wednesday, April 6, 2011

Braw braw.

Shouldn't take to much longer. Then I can focus on some other assets that should go much much quicker.

Sunday, March 27, 2011

Loader update.

Here you go. Had to do a few cheap tricks here and there to save time (so much to do) but still pretty good end result :)

Here's an old youtube video with the blockout and early animation test. Now you know how it works.


Saturday, March 26, 2011

Brawler.

Joined the polycount hosted brawl competition. Me and Xoliul (Laurens Corijn) have teamed up!
Here's a wip from me.

Link to our thread can be found here. http://www.polycount.com/forum/showthread.php?t=82234