Sometimes I do 3D too! Here's a WIP. Baked at bottom.
Showing posts with label high poly. Show all posts
Showing posts with label high poly. Show all posts
Wednesday, February 8, 2017
Monday, November 10, 2014
Lunch Crunch Gun #3 - More tweaking!
Here's the latest progress on my gun. Also got a paintover from a coworker. There's gonna be two modes with some sweet mass effecty animation. Rock n' Roll and Personal.
Latest shot first.
Latest shot first.
Monday, October 13, 2014
Thursday, October 9, 2014
Lunch crunch revival. The gun.
Revived an old project of mine. It's some funky gun that I also want to animate, it's based on my own brain so we'll see how it turns out and I'll mostly be working on it during the lunches here at work so we'll see how long it will take to make aswell.
I also plan to Quixel it.
Anyway. If you check the tags you can find older versions of it.
Wednesday, January 8, 2014
Thursday, November 28, 2013
Wednesday, November 27, 2013
Tuesday, October 22, 2013
Mustang. Yeah you read it right, Mustang's back baby!
Long time no see. Did some work on this guy during some downtime. Been a very busy period of my life finishing up BF4 and what not.
PS:: Check the trailer at the bottom. I worked on alot of those areas! (together with alot of other people. ;) )
Sunday, August 18, 2013
Time to render things properly.
Started playing around with with various render settings and what not to learn more and try to get some good template up for portfolio renders of high polies.
Learning more for each time I do it!
Learning more for each time I do it!
Tuesday, August 13, 2013
BASS - Big ass spider sentinel - More blocking in.
In short here's a few of my thoughts on where to go next.
- Sort out the neck too, it's too long.
- Try adding two front leg/arm things aswell and see if i can make it look good.
- Get a better shape of the behind-body up.
- Add room and space for animated plates and stuff. I'm thinking iron man suit kinda plates but bulkier. AI drone / Pilotable.
- Body longer. More slanted.
The character model is a basemesh from Arshlevon, using it for scale.
http://wiki.polycount.com/BaseMesh
Monday, August 5, 2013
Robot spider - high poly - wip.
Saturday, August 3, 2013
Engage! + Spidey.
First up! Yup. I'm engaged now. After five years I guess it was time ;)
And now to what you came here for. More 3d stuff.
Wednesday, April 25, 2012
Saturday, April 2, 2011
Some more brawl stuff
Sunday, March 27, 2011
Loader update.
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