Showing posts with label shader. Show all posts
Showing posts with label shader. Show all posts

Tuesday, July 15, 2014

The day is here. Final Mustang.

Runtime model in UE4. Will be rendering out a 1080p 60fps shot tomorrow.
Far to late to do it now but yeah. Man. Finally done. Shit...

The car was also featured on the latest unreal engine twitch stream, Wasn't prepared for that at all but appreciated it a ton none the less! :)
They were talking about a new car paint material shader that would come to the engine in the next update. Might update the car then if the quality is better without a ton of rework on my end.

You can see the clip here , http://www.twitch.tv/unrealengine/b/546286999 (15:40 in).


So. Should I make it drivable?









Monday, June 30, 2014

Mustang project in UE4.

Been working quite a bit with getting it into UE4 with cool masks and color tweaking. Still have a few bugs to sort out with various areas but I can feel it reaching the home stretch now.

Need to do.

* Sort out some texturing in interior.
* Fix the gap by the window.
* Tweak presentation and lighting. (and I guess the car shader in general)
* Adjust the final colors and masks for final shot / rendered sequence.
* Slight massage of the edges to get better shading and tighten the gaps.

FOLLOW THE THREAD HERE ON POLYCOUNT