Showing posts with label sixties. Show all posts
Showing posts with label sixties. Show all posts

Tuesday, July 15, 2014

The day is here. Final Mustang.

Runtime model in UE4. Will be rendering out a 1080p 60fps shot tomorrow.
Far to late to do it now but yeah. Man. Finally done. Shit...

The car was also featured on the latest unreal engine twitch stream, Wasn't prepared for that at all but appreciated it a ton none the less! :)
They were talking about a new car paint material shader that would come to the engine in the next update. Might update the car then if the quality is better without a ton of rework on my end.

You can see the clip here , http://www.twitch.tv/unrealengine/b/546286999 (15:40 in).


So. Should I make it drivable?









Sunday, April 29, 2012

Sixties - Behind the scenes - Intro/Mockup repeating environment.



A behind the scenes look on the environment. I've attached all objects to a box that is animated and looping, thats the one im showing at the end. Since all the assets are equally distanced on a line you never notice the pop. The car is standing perfectly still, never getting animated.
If my mic was working i'd give you a better rundown.

Thursday, March 29, 2012

Sixties - 29/3


Basic car interior and windshield mocked up among some other things. This is how you'll start your level.

1 - Sit there, looking around at stuff,
2 - Hit E button for use or similar and voila. Step out of the car.
3 - Profit.


Sunday, March 25, 2012

Some more Sixties.

Got some spare time today and decided to do some work on the level. This is what i did.

- Added the electrical wires + birds mockup.
- A first pass on the landscape material. Need to sort it out with my own textures. Currently UDK supplied.
- Added the new design test mockup for the diner sign.
- Reimported the car at a higher detail.
- Added a moon with animated clouds.
- Did a first art and material pass on the wooden fences.
- Messed around with the post settings.

Might do some more later but now it's food time!