Showing posts with label kismet. Show all posts
Showing posts with label kismet. Show all posts

Monday, January 17, 2011

Kismet this, Kismet that.

So yeah. Lately I've been trying to get better at kismet since it's something that will greatly help any unreal-artist kick out awesome levels and it turns out you can do a whole bunch of wonderfull things in there related to game art aswell.

I can only do the most basic things (game designers do the fancy crazy stuff :)) like trigger effects, move/animate stuff, elevators and such but I'm learning.

Here's one simple thing I did the other day. A door that opens when you walk down the hallway. Nothing fancy. For those wanting to know more about Kismet I can recommend these two pages.