Showing posts with label TCP. Show all posts
Showing posts with label TCP. Show all posts

Monday, May 16, 2016

TCP becomes SPECTRA

So I'm working on and off on a personal project of mine that I've called TCP (The Cool Project) for short. It's basically a personal learning project to learn various facets of game creation, world design/building.

I've also been pushing my drawing as you are probably aware, My goal is to combine these two things every now and again to help develop each other. There will also be a bunch of lore and story to this, Some of it already figured out but not shared.

Anyway, I thought TCP was a pretty boring name and decided to call it Spectra instead. There's a whole bunch of reasons but the main reason is this definition which I think clearly defines what this project is about for me...

"a broad range of varied but related ideas or objects, the individual features of which tend to overlap so as to form a continuous series or sequence:"

Anyway. Text text text. Here's some arts! All of it WIP but please check it. I'll be sharing some updated UE4 goodies soon enough, just need to get some more love into it since I've restructured the area a little and it's currently unlit.

Stay tuned!

Paintover of the exterior outside the hidden base complex. (WIP / Exploratory)



Usable MRE ration, Consumable for health/energy/buff.

Very old test of modules etc.

BONUS; The really really old version where I run around and do stuff. Lots of tutorials used and learnt from here.

Tuesday, December 22, 2015

TCP - 01 - First showing! The reveal on what I'm doing!

Just threw up my first video for my little personal project I'm working on (look below!). I'm currently not really focusing on making it look kickass so everything is pretty much untextured or using debug stuff. Assets tend to be just baked with an AO and some quick color-adjustments.

Stealing the text from my youtube vid and adding some random images from behind the scenes, They're all older than what you see in the video below.

 


http://www.andrewahlgren
http://whalebranch.blogspot.se/
https://twitter.com/wahlgrenus

Everything is in a pretty rough debug state with lots of placeholder assets from both me, EPIC and other sources. Alot of the gameplay and UI stuff I've used tutorials for In order to get a grasp on how it works (Epic's tutorials have been a real life saver!). I've hacked some other stuff and I'll pretty much keep iterating on everything as I go to learn more.

I hope you can kind of feel what theme and mood I'm going for though.

Please follow me on my blog or here to stay in touch. I also got twitter. All links up top.

Song:  Jin Jies Dream - Battlefield 4 OST
Mountains in the background supplied by my good buddy Magnus Olin.
Some of the sounds come from Freesounds.org, Like the ambient, the hello and the equip sound.

Tools used. Unreal Engine 4, Quixel, Knald,

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TCP IS A HIGHLY AND STRICTLY PERSONAL PROJECT MADE BY ANDRÉ WAHLGREN
THE SOLE INTENT IS TO CREATE A SHORT PLAYABLE GAME DEMO TO LEARN AND
UNDERSTAND OTHER SKILLS RELATED TO GAME DEVELOPMENT BETTER.

MUCH MORE TO COME! INCLUDING A BRIEF, THE STORY, DESIGN OUTLINES, ETC

SO PLEASE FOLLOW THE PROJECT AND STAY IN TOUCH!