Showing posts with label brawl. Show all posts
Showing posts with label brawl. Show all posts

Saturday, May 7, 2011

Art updates.

Playing around with UDK mobile. Learning alot of stuff. Right now i've been struggling with animtrees but eh! it's getting there.



Also. final entry stuff for brawl. Pretty happy with results even though a WHOLE LOT OF MESS and downtime got in between. Might go in and do adjustments but we'll see. Cheers for a worthy time Laurens Corijn.



Friday, April 22, 2011

Sunday, April 17, 2011

More brawl


Brawl brawl brawl

Saturday, April 16, 2011

Brawl Comp update.

So Xoli and I are manning up and doing more stuff now. Xoli is spending his time doing sexy ass effects and setting stuff up. I'm trying to finish all the assets. (A few more than whats shown in the screenshot has been finished)

I'm excited!



Sunday, April 10, 2011

Loader pretty much done.

Enjoy. It's around 13500 tris and using a 2k texture here. For the scene I'll bump it down to a 1k.

Wednesday, April 6, 2011

Braw braw.

Shouldn't take to much longer. Then I can focus on some other assets that should go much much quicker.

Saturday, April 2, 2011

Some more brawl stuff

Composition tests. Not sure yet on what we will go for.

Texture sheets that a guy on the polycount forum wanted to see. Will be 256x256's in the scene.



No fancy lensflares or dynamic light / shadows yet but they'll be there once it's in UDK. This is a max-screenshot. :)

Sunday, March 27, 2011

Loader update.

Here you go. Had to do a few cheap tricks here and there to save time (so much to do) but still pretty good end result :)

Here's an old youtube video with the blockout and early animation test. Now you know how it works.


Saturday, March 26, 2011

Brawler.

Joined the polycount hosted brawl competition. Me and Xoliul (Laurens Corijn) have teamed up!
Here's a wip from me.

Link to our thread can be found here. http://www.polycount.com/forum/showthread.php?t=82234