Sunday, January 23, 2011

Animations in UDK.

Playing around with skeletal meshes, exporting psk's and psa's, setting up animations etc in UDK. Pretty fun stuff but yeah it's a bit tricky and finicky at times. Took me a few tries to get this right. It's not really hard it's just that there's a few things you have to keep in mind.

I'm still playing around with the animation and the look of the box hence the crappy pistons. I'm not an animator so this is new territory. Trying to figure out what works and not. I also intend to put up a minor guide once I'm done with it right here.

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