Tuesday, July 15, 2014

The day is here. Final Mustang.

Runtime model in UE4. Will be rendering out a 1080p 60fps shot tomorrow.
Far to late to do it now but yeah. Man. Finally done. Shit...

The car was also featured on the latest unreal engine twitch stream, Wasn't prepared for that at all but appreciated it a ton none the less! :)
They were talking about a new car paint material shader that would come to the engine in the next update. Might update the car then if the quality is better without a ton of rework on my end.

You can see the clip here , http://www.twitch.tv/unrealengine/b/546286999 (15:40 in).

So. Should I make it drivable?

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